This blog post will help me to plan briefly each slide so that I can develop a story and to make sure everything I have learnt in the module, such as semiotics, genre and intertextuality will be used in my multi-modal text.
IDEA: In the computer game, the Sims 2, there can be different outcomes. For example, when a Sim has a job, a text box can pop up and ask you a career question using a particular scenario. You have to choose one of two options and both have different outcomes; either positive or negative. To give the audience control I would like to have two different scenarios to my multi-modal text.
'Adventure in the park'
Slide 1: Intro
Slide 2: Walking in the park
Slide 3: Two directions, different pathways, unsure of what could happen.
Slide 4: One route is flooded
Slide 5: Other is not
Slide 6: Cousin falls into river if they go flooded route
Slide 7: I jump in to save her- splash!
Slide 8: Play on the swings if didn't go flooded route
Slide 9: What could have happened if we went the opposite route
Slide 10: Home time!
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